Nerva manual
by Afrasinei Alexandru Iulian
Introduction
Nerva is a board game that uses a standard chess board and 192 pawns + 2 kings.
Two opposing forces (White and Black) face each other in battle on the game board.
It is a turn-based wargame in the spirit of chess with different rules.
Pawns can be stacked three levels high, linked for bonuses, and kings remain hidden until discovered.
The goal is to reveal the enemy king’s location and capture it to claim victory.
Have fun!
The elements of Nerva
-
one chess board (8x8)
-
White
-
Piece shapes
Pawns (Boxes), King (Cylinder)

- 96 White pawns
- 32 large pawns
- 32 medium pawns
- 32 small pawns
- the White king
-
-
Black
-
Piece shapes
Pawns (Boxes), King (Cylinder)

- 96 Black pawns
- 32 large pawns
- 32 medium pawns
- 32 small pawns
- the Black king
-
The board
A standard chess board (8x8).

The battle environment
A maximum of three pawns can be placed on top of each other anywhere on the board.
Think of the environment as three boards stacked on top of each other.
Game notation
Chess notation is used to identify board locations.
This is extended for Nerva by using the following syntax to identify the stacked boards:
[row][column]_[board] - A pawn is placed on the board.
-
[row] From a to h
-
[column] From 1 to 8
-
[board] From 1 to 3
Board 1 is the normal chess board
This is how we identify the pieces on the 3 stacked boards
[row][column][board] -> [row][column][board] - Attack notation
[K][row][column][board] - King reveal.
[-K][row][column][board] - King is captured, game over.
Examples:

- Notation:
- h7_1 2. g2_1 3. e4_2 4. e5_2 5. a7_3 6. b6_3
The pieces
The pawns
On a board tile, stack the pieces in this order: Large pawn, Medium pawn, Small pawn.
Thinking in terms of stacked boards:
Board 1 uses the large pawns, board 2 uses the medium pawns, and board 3 uses the small pawns.
Examples:

- Notation:
- d2_2 2. c3_2 3. h7_1 4. g2_1 5. b5_3 6.c6_3

- Notation:
- b8_1 2. f4_1 3. b8_2 4. f4_2 5. b8_3 6. f4_3 7. f6_2 8. f6_3 9. e7_3 10. e7_2 11. e7_1 12. d4_1 13. d4_2 14. d4_3
White
96 pawns and the white king.
Black
96 pawns and the black king.
Properties
Each pawn has 1 attack point and 1 defense point.
If a pawn is at c3, the adjacent tiles are:
b2 c2 d2 d3 d4 b4 c4 b3
The attack will happen on these adjacent tiles on the same board.

More details in the rules of linking, defending, attacking, stacking sections.
The king
The king has no attack/defense points.
The rules of placement
Setup
The game starts with an empty board.
Each player gets their 96 pawns and their king.
The White player places the first pawn on the board.
The pawns can be placed on any empty tile.
A maximum of 3 pawns can be stacked on a tile.
King location
The king’s location is hidden from the enemy player.
Each player decides at the beginning where their king will be located and keeps the information to themselves.
The chosen location can be anywhere on the 3 boards, use the game notation.
Each player will write the position on a piece of paper.
When a player places a pawn on the king’s position, the king will be revealed.
The player knows the location and will place his king on the board.
In the unlikely event of both players choosing the same king location:
-
place the white king in the location when revealed
-
play normally as if both kings are in that location
Example:

Both kings are revealed.
- Notation:
- K_c4_2 2. K_f6_1
Game started
The White player places a pawn, and then the players take turns placing pawns.
The game is over when one king is captured or all pawns are placed.
The rules of linking
Any two adjacent friendly pieces are linked, they share attack or defense points.
There are 2 types of linking:
-
Attack
A pawn will share an attack point to any diagonal friendly pawn.

Notation:
- e3_1 2. d4_1 3. f4_1 4. f2_1 5. d2_1
Properties:
Position Attack Points Defense Points e3_1 5 1 d4_1 2 1 f4_1 2 1 f2_1 2 1 d2_1 2 1 -
Defense
A pawn will share a defense point to any friendly pawns placed on the horizontal, vertical positions.

Notation:
- e3_1 2. e4_1 3. f3_1 4. e2_1 5. d3_1
Properties:
Position Attack Points Defense Points e3_1 1 5 d4_1 1 2 f4_1 1 2 f2_1 1 2 d2_1 1 2
The rules of defending
A pawn will add a defense point to adjacent horizontal, vertical friendly piece on the same board.
If a pawn is at c3, the adjacent tiles are:
c4 d3 c2 b3
Any friendly pawn on these positions will receive an additional defense point from the c3 pawn.
c3_1 and d3_1 pawns both have 2 defense points.
Examples:

-
Case 1
Position Attack Points Defense Points f3_2 1 1 g2_2 1 1 h1_2 1 1 h1_2 -> g2_2 : attack successful (2 vs 1)
-
Case 2
Position Attack Points Defense Points d2_1 1 1 d3_1 1 2 c3_1 1 2 d2_1 -> d3_1 : failed attack (1 vs 2)

-
Case 1
Position Attack Points Defense Points a1_3 1 1 b1_3 2 1 a2_3 2 1 a1_3 -> b1_3 : failed attack (1 vs 1)
-
Case 2
Position Attack Points Defense Points a8_2 1 2 a7_2 1 3 a6_2 1 2 c8_2 1 1 b7_2 3 1 c6_2 1 1 b7_2 -> a7_2 : failed attack (3 vs 3)
b7_2 -> a8_2 : successful attack (3 vs 2)
a6_2 -> b7_2 : failed attack (1 vs 3)
The rules of attacking
The rules of linking apply to all pawns.
A pawn will add an attack point to all adjacent enemy pawns (or king) on the same board.
Adjacent enemy pawns can be attacked.
An attack will be declared by the player, each attack takes a turn.
If the attack points are higher than the defense points on a particular pawn, the attack will be successful.
The pawn will be removed from the board and replaced by another pawn from the attacker.
If you make a mistake and make an unsuccessful attack, the turn will change.
Examples:

-
Case 1
Position Attack Points Defense Points f5_2 1 1 e6_2 1 1 g6_1 1 1 e6_2 -> f5_2 : failed attack (1 vs 1)
g6_1 Black pawn is on another board, cannot attack.
-
Case 2
Position Attack Points Defense Points d2_1 1 1 d3_1 2 2 c3_1 1 3 c4_1 2 2 d3_1 -> d2_1 : successful attack (2 vs 1)

-
Case 1
Position Attack Points Defense Points a1_3 1 1 b1_3 2 1 a2_3 2 1 b1_3 -> a1_3 : successful attack (2 vs 1)
-
Case 2
Position Attack Points Defense Points a8_2 1 1 c8_2 2 1 b7_2 3 1 c6_2 2 1 b7_2 -> a8_2 : successful attack (3 vs 1)
The ambush
An ambush is the situation when a piece is attacked on both diagonals by the enemy.
The attacker receives an +1 attack point bonus.
On succesfull ambush 3 attack points are applied.
The counter is to piece a piece on the upper level.
In this case the ambush will fail and the +1 bonus doesnt apply anymore.

-
Case 1
Position Attack Points Defense Points e7_1 1 1 f6_1 1 1 g5_1 1 1 e7_1 -> f6_1 : successful attack (3 vs 1)
The rules of stacking
When 3 pawns from the same player occupy the same position on all 3 boards (a stack of 3 pawns),
then each receives 3 defense and 3 attack points.
When such a stack is formed, the existing pawn attack/defense points will be replaced with 3.
Be carefull with this, the number of defense points could be higher and it will be reseted to 3 in this case.
Example:

- Notation
- f4_1 2. e5_1 3. f4_2 4. e5_2 5. f4_3 6. e5_3
Goal
The goal is to reveal and capture the enemy king.
Endgame
Once a king is revealed, the player will place the king on the board.
The king has 0 attack and 0 defense points, the rules of linking apply in the same way.
While the king is not yet revealed, the player has the option to add some defenses to the king’s location.
The game will be over if an attack is successful on a king (king is captured).
Example:

- Notation
- K_f6_1 2. g6_1 -> f6_1 3. -K_f6_1
Black king is revealed and then captured, game is over.
Credits, contact
Afrasinei Alexandru Iulian
Email:
alexandruafrasinei@gmail.com